This is a reprint from my other blog called Current Event Views, originally posted on April 25, 2006. It is a blog that focuses on Pop Culture and briefly got sidetracked talking about virtual worlds such as Second Life, ActiveWorlds, There and Extropia Universe. Because it is a topic that entirely devoured the blog as its own, I created this new blog specifically for talking about virtual worlds. I post this as the first post to give you an idea as to what initially propelled me into exploring virtual worlds for a second time. My first time? Back in 1996, I played around with ActiveWorlds for a few weeks. I stopped because realtime 3d rendering over dial-up with a 28.8 modem and a stock 1996 video card was choppy at best. It was an idea that was about 10 years before its time. Finally, in 2006, virtual worlds have now become a realistic reality.Star Wars Galaxies LamentIn November 2004,
Star Wars Galaxies was my first experience with a Massively Multiplayer Online Role Playing Game. MMORPG for short. It was the first game to grab me and pull me into the gameplay as no other game could before.
In fact, my entire history of playing PC games (or platform games when I had my 8-bit Nintendo, Sega Genesis, Sega CD, Sega 32X, Sega Saturn and finally Sony Playstation) was to rush out to buy the newest, hottest game, play it for a few weeks and then get bored of it. The cycle would then repeat with me going to the local games store looking for the newest, hottest game.
Star Wars Galaxies changed that for a whole year. When I first started playing, it was absolutely amazing to me that I was standing in the middle of a Star Wars city. Players were scurrying about doing who knows what, and still others were standing around chatting. The coolest part was that when each player spoke, you could see what they said in a voice balloon so you could see who was saying what...instead of having to match a name in the chat box with a name on the character.
This was the way I learned how to do a lot of things in the game, as sometimes you'd catch a player explaining how to do things easier, where to go for certain items or other general game tips.
Before long I chose to be a medic. The reason is because I understood Star Wars Galaxies to be a game where you could live in the Star Wars universe, and have jobs and just...LIVE if you wanted to. You didn't have to get all caught up in the griefer battles that plague most online games. You know the ones, where people who have played for a while go around and kill newbies just because they can?
I loved the medic profession. I loved that you could go to the medical center and heal the other players who were wounded from battle. The best part was hearing the stories about what they were doing or how they were wounded. The game had a great social aspect to it. Even when my medical profession called for me to practice making medicines, I would do it in the medical center because I loved the social aspect.
Soon enough (say a few months) I made it to Master Medic, and then to Master Doctor. It was a long journey but I was now at the top of my profession. By this point I was doing a little adventuring too, so I would go to the cantinas to get mind buffed (an increase in stats to make adventuring/battles easier) and healed. Yeah, I could have healed myself, but like I said...I loved the social aspect. And besides, only entertainers could heal mind damage. The cantinas were always packed with people dancing and playing music. You could listen or watch and get healed while chatting with other players.
While dancers and musicians could buff mind, Master Doctors could buff the body. I soon learned that the Spaceport at Coronet on the planet Correllia was where most people went to get buffed so often times that's where I set up shop, but there were lots of Spaceports to buff at, and you could also buff at the medical center.
All of this was fun to me because I was living a life, interacting with other people, each of us helping the other through our own professions. I was healing Teras Kasi Artists, Crafters were creating furniture for my house, (oh yeah did I mention you could own your own house and place it in a player-city? I had neighbours!), Shipwrights built my spaceships, and every one of them had shops in their player cities.
It was the best player driven economy in a game I had ever seen, because each profession supported the other professions. I couldn't make good medical supplies without the meat that the Marksman or Brawlers brought back to sell. They needed to hunt to increase their skills but didn't need the meat (or at least that much of it) so they would sell it to others for a profit and it would supply me with what I needed to be a good Doctor! The economy worked great and forced people to interact without them even realizing it.
Crafting was not a click and create system, at least not like it is in other games where if you craft a widget, it'll be the same quality that Billy Joe crafted. Everytime you crafted something it had the potential to be a real stinker based on the quality of the resource spawns that you used. This was awesome! This meant that the most patient crafters were able to find the best resources and therefore craft the best crafts. When you went shopping, if you didn't need a Super Duper widget, you could save a few credits by buying just a cheap widget. This is called a real working player driven economy folks. It was a very cool part of the game.
Have you noticed that I haven't even mentioned battling the Rebels or Imperials yet? That's because this game was not about that to me, and I think it was the same for a lot of people. If you wanted to go out and battle the Imperials, there was plenty of other Star Wars games out there where you can do that. This game was about living in the Star Wars universe...a sort of a Second Life for Star Wars fans.
At the beginning, I think that SWG really did a great job making this a reality. Sure there were bugs, but it was very playable and very addictive. But then they got the idea somewhere that Star Wars Galaxies wasn't Star Warsy enough. I have no idea where they got that idea, but it ruined the game. First, did a botched overhaul of the combat system in April 2005. They tried to make it twitch-based instead of skill-based, but in the process they made it neither because it wasn't fun. It also included a level system like World of Warcraft. You know, I played Star Wars Galaxies for many reasons and one of them was that it was NOT World of Warcraft. They also killed the buffing system. No more buffs as we knew them. Suddenly thousands of people didn't know how to play their favorite game...and for what?
At this point, because of the buff death, you would go into any medical center and find it empty. No healing, no chatting about the day's adventures, no community. Go into the cantinas...same thing. The spaceports were barren.
Then, in November 2005 they killed the 32 professions in favor of 9 iconic professions. So instead of being one of many professions that supported each other in the universal economy, you had 9 professions that all ran around doing basically the same thing...killing each other. There was little to no support between the professions anymore. Oh and get this...medics became the game's uber PvP characters. Instead of being known for healing, doctors were now being created because they were the best fighters. So in a battle, the doctors would not be hanging back and healing, they'd be tanking.
This was the final straw for the majority of the players. After this second overhaul, you could go into any city, and find it empty. A couple of folks ran back and forth doing whatever it was that they had found to do...but the cities were empty.
Sony Online Entertainment had lost touch with what was fun by listening to the complainers. They had fooled themselves into thinking a great overhaul needed to happen to save the game, but nothing was further from the truth. The game did not need "saving". They had a great game. The game needed a few bug fixes, specifically for the Smugglers, but in other areas too. Nothing more. Instead we got a completely different botch of a game that was not fun to play.
It's a sad ending for the first game that ever addicted me, and convinced me to pay $15 a month to play. Today, in April 2006, the game is still run by Sony, but it's dead. No one plays anymore. And there's nothing like the original SWG out there to switch to. Oh well, that's $15 still in my pocket...but anyone who could make a game like the original SWG could have it.
Labels: ActiveWorlds, Entropia Universe, Mmorpg, Second Life, Star Wars, Virtual Worlds