When Is Privacy Actually Privacy?
Over at the Second Life forums, a bit of a debate has erupted over the lifting of the ban/access limits from 40m to 200m over any piece of land, which basically sets who can and can't access a certain property.
This has erupted into a bit of a debate, with arguments splitting into two main sides.
Side one has the argument that they own the land, they paid for it, and the Terms of Service from Linden Labs says it's so. They can set ban on everyone for privacy and that's that. Oh, and eject you from the land without any warning.
Side two of the argument are people who own planes, rocketships or any other flying machines. They love to get out, fly around and basically just get from Point A to Point B because Point-To-Point teleporting can be boring. By the 200m Ban heights, this means that their flight is now hampered, potentially bouncing back and forth off of these properties, turning a quick 2 minute flight into a longer frustration.
Some might say "just fly higher than 200m" and this would be a good solution. The problem is that draw-distances don't go that far without dragging your computer to a halt. So that would turn flying into a flight with no landmarks.
The solution for this issue will hopefully make both sides happy. What that solution is remains to be seen.
This has erupted into a bit of a debate, with arguments splitting into two main sides.
Side one has the argument that they own the land, they paid for it, and the Terms of Service from Linden Labs says it's so. They can set ban on everyone for privacy and that's that. Oh, and eject you from the land without any warning.
Side two of the argument are people who own planes, rocketships or any other flying machines. They love to get out, fly around and basically just get from Point A to Point B because Point-To-Point teleporting can be boring. By the 200m Ban heights, this means that their flight is now hampered, potentially bouncing back and forth off of these properties, turning a quick 2 minute flight into a longer frustration.
Some might say "just fly higher than 200m" and this would be a good solution. The problem is that draw-distances don't go that far without dragging your computer to a halt. So that would turn flying into a flight with no landmarks.
The solution for this issue will hopefully make both sides happy. What that solution is remains to be seen.
Labels: Second Life, Social Issues, Virtual Worlds














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